pub fn to_mesh(
index: &Bvh,
points: &[Point],
normals: Option<&[Vector]>,
options: &DistanceOptions,
) -> OgeomResult<Vec<Option<Closest<MeshFeature>>>>Expand description
The signed distance from each point to the mesh index was built over,
with the closest point, the feature it lies on and the normal there; in
the points’ order, None where nothing is within
DistanceOptions::max.
The closest point is Bvh::nearest’s, and with a facing limit
Bvh::nearest_where’s over the triangles facing within the limit of
the point’s normal: exactly what brute force over the same triangles
finds, ties to the lowest triangle. A point that is not finite, or with
a facing limit a normal that has no direction, answers None. See the
module for how the sign is read.
§Errors
As DistanceOptions::check;
OgeomError::Dimension if there are
normals but not one per point, and
OgeomError::Domain if there is a
facing limit and no normals.