Expand description
Roles naming which part of a primitive an entity is.
Constants§
- FACE_
LATERAL - The face swept around the frame’s
zaxis: a cylinder’s side, a sphere’s whole surface, a cone’s flank. - FACE_
MAX_ X - The face at the high end of the frame’s
xaxis. - FACE_
MAX_ Y - The face at the high end of the frame’s
yaxis. - FACE_
MAX_ Z - The face at the high end of the frame’s
zaxis. - FACE_
MIN_ X - The face at the low end of the frame’s
xaxis. - FACE_
MIN_ Y - The face at the low end of the frame’s
yaxis. - FACE_
MIN_ Z - The face at the low end of the frame’s
zaxis.