Expand description
Rounding a vertex: the ball-and-block tool at a planar corner.
The ball’s centre may sit anywhere a radius in from every host plane. At a corner one ball touches, that region’s tip is a point and the rounded corner is one spherical patch; at a corner no single ball touches, the tip is a few points joined by short ridges, and the rounded corner is a sphere at each and a cylinder along each ridge: the exact envelope of the rolling ball, where the setback family fits a plate through the bands’ ends instead.
Elsewhere: the vertex blend of ChFi3d’s setback family.
Functions§
- round_
vertex - Round a solid’s vertex with a ball of
radius.