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write_glb

Function write_glb 

Source
pub fn write_glb(meshes: &[ExportMesh<'_>]) -> Vec<u8> ⓘ
Expand description

Write meshes as a GLB: glTF 2.0’s single-file binary form.

One buffer, one node per mesh under one scene; positions and normals as f32 vectors, indices as u32, and a metallic–roughness material with the base colour where one was given. Empty meshes are skipped; a node with nothing to draw is not something a viewer should be handed.