pub fn write_vrml(meshes: &[ExportMesh<'_>]) -> StringExpand description
Write meshes as VRML 97.
One Shape per mesh, each an IndexedFaceSet over its own coordinates,
with a material where a colour was given. Written rather than read: VRML
is a scene-description language with a great deal in it that is not
geometry, and a reader that took only the geometry would be claiming
more than it did.