pub fn sections(
mesh: &Triangulation,
plane: &Plane,
offsets: &[f64],
) -> OgeomResult<Vec<Section>>Expand description
Section a mesh by a stack of planes, plane moved along its normal by
each of offsets in turn.
Each section is section’s by the moved plane, computed in parallel
and returned in the order of offsets, the same at any thread count.
§Errors
As section, and OgeomError::Numeric
if an offset is not finite.