Skip to main content

Frame

Struct Frame 

Source
pub struct Frame { /* private fields */ }
Expand description

A local coordinate system in space.

The z direction is primary: it is the axis of revolution for a cylinder, the normal of a plane, the axis of a circle. x fixes where parameterization starts. y is derived and always consistent with the handedness.

Implementations§

Source§

impl Frame

Source

pub const WORLD: Self

The identity frame: origin at the origin, axes along X, Y and Z.

Source

pub fn new( origin: Point, z: Direction, x_reference: Direction, tol: Tolerances, ) -> OgeomResult<Self>

A right-handed frame from an origin, a primary direction and a reference for the first axis.

x_reference need not be perpendicular to z: its component along z is removed. It must not be parallel to z, since then there is nothing left to orient by.

§Errors

OgeomError::Construction if z and x_reference are parallel.

Source

pub fn about(origin: Point, z: Direction) -> Self

A right-handed frame with an arbitrary but deterministic first axis.

For geometry with rotational symmetry (a sphere, a full circle), the choice of x is immaterial, and requiring the caller to invent one is noise.

Source

pub fn from_axes( origin: Point, x: Direction, y: Direction, z: Direction, tol: Tolerances, ) -> OgeomResult<Self>

A frame from three directions given explicitly.

Handedness is inferred from the triple product rather than asserted.

§Errors

OgeomError::Construction if the three are not mutually perpendicular within tol.angular(), or if they are coplanar.

Source

pub const fn origin(&self) -> Point

The frame’s origin.

Source

pub const fn z(&self) -> Direction

The primary direction: the normal of a plane, the axis of a cylinder.

Source

pub const fn x(&self) -> Direction

The first axis, fixing where parameterization starts.

Source

pub const fn y(&self) -> Direction

The second axis.

Source

pub const fn handedness(&self) -> Handedness

This frame’s handedness.

Source

pub const fn axis(&self) -> Axis

The axis along the primary direction.

Source

pub const fn with_origin(&self, origin: Point) -> Self

This frame moved to a new origin.

Source

pub const fn mirrored(&self) -> Self

This frame with its handedness flipped, by reversing y.

Source

pub const fn with_z_reversed(&self) -> Self

This frame with the primary direction reversed.

x is kept, so y must flip to preserve handedness; reversing a plane’s normal should not silently turn its parameterization inside out.

Source

pub fn to_local(&self, p: Point) -> Point

Local coordinates of a point given in world coordinates.

Source

pub fn to_world(&self, p: Point) -> Point

World coordinates of a point given in this frame’s local coordinates.

Source

pub fn vector_to_local(&self, v: Vector) -> Vector

Local components of a world-space vector. Unaffected by the origin.

Source

pub fn vector_to_world(&self, v: Vector) -> Vector

World components of a vector given in local coordinates.

Source

pub fn to_matrix(&self) -> Matrix3

The rotation taking local coordinates to world coordinates.

Source

pub fn is_equal(&self, other: &Self, tol: Tolerances) -> bool

Whether two frames agree in origin and all three directions.

Source

pub fn signed_distance_to_plane(&self, p: Point) -> f64

The signed distance from p to this frame’s XY plane, positive on the side the primary direction points to.

Trait Implementations§

Source§

impl Clone for Frame

Source§

fn clone(&self) -> Frame

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for Frame

Source§

impl Debug for Frame

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for Frame

Source§

fn default() -> Self

Returns the “default value” for a type. Read more
Source§

impl PartialEq for Frame

Source§

fn eq(&self, other: &Frame) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for Frame

Auto Trait Implementations§

§

impl Freeze for Frame

§

impl RefUnwindSafe for Frame

§

impl Send for Frame

§

impl Sync for Frame

§

impl Unpin for Frame

§

impl UnsafeUnpin for Frame

§

impl UnwindSafe for Frame

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,

§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.