pub struct FaceData {
pub surface: SurfaceId,
pub location: Location,
pub tolerance: Tolerance,
pub natural_restriction: bool,
pub triangulation: Option<TriangulationId>,
}Expand description
A face: a surface, where it sits, and how far the face may stray from it.
Fields§
§surface: SurfaceIdThe surface.
location: LocationWhere the surface sits.
tolerance: ToleranceThe radius within which the face lies.
natural_restriction: boolWhether the face covers its surface’s whole domain, with no trimming wires of its own.
Worth knowing: a face with natural restriction needs no point-in-face classification at all, and that test is one of the costliest in a boolean.
triangulation: Option<TriangulationId>The cached triangulation of this face, if one has been built.
A representation like a pcurve, not a replacement for the surface: it answers display and coarse queries, and is rebuilt when a finer deflection is asked for.
Implementations§
Trait Implementations§
impl StructuralPartialEq for FaceData
Auto Trait Implementations§
impl Freeze for FaceData
impl RefUnwindSafe for FaceData
impl Send for FaceData
impl Sync for FaceData
impl Unpin for FaceData
impl UnsafeUnpin for FaceData
impl UnwindSafe for FaceData
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The inclusion map: converts
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