pub fn triangulate_with_face_meshes(
model: &Model,
shape: &Shape,
deflection: Deflection,
kept: Option<&FaceMeshCache>,
tol: Tolerances,
) -> OgeomResult<(Triangulation, EdgeChords, Vec<FaceMesh>)>Expand description
As triangulate_with_chords, with every face’s own mesh beside the
welded whole: each face below shape in exploration order, and what
triangulate_face_with answers for it with the returned chords. The
whole is welded from those same meshes, so they are drawn once. A face
kept has drawn before to the same chords is taken from it.
§Errors
As triangulate_face.